Zombie (mutation): Difference between revisions

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== Effects ==
== Effects ==
'''Skill Modifiers:''' 
This mutation grants:
*  brains: -6
    Passive: -6 [[brains]]
*  brawn: -2
    Passive: +2 [[endurance]]
dodge: -3
    Passive: -2 [[brawn]]
*  endurance: +2
    Passive: -3 [[dodge]]
*  sneak: -10
    Passive: -10 [[sneak]]
'''Armor Modifiers:'''
    Passive: Can only heal and gain nutrition from eating brains/heads
*  beating: +3 - +6
    Passive: Buffs when full (+7 brawn, +2 reflexes when very full)
*  bullets: +5 - +10
    Passive: No reflexes debuff when full
*  electric: +2 - +5
    Passive: zombie claws replace fists
*  healing: +50 - +100
    Passive: 3 - 6 beat resistance
*  suffocation: +100 - +100
    Passive: 5 - 10 bullet resistance
'''Resists:'''
    Passive: 2 - 5 electric resistance
*  addiction: 75%
    Passive: 50 - 100 healing resistance
*  bends: 100%
    Passive: 100 - 100 suffocation resistance
*  bleeding: 75%
    Passive: 50% stun resistance
*  blood nitrogen: 100%
    Passive: 100% heart attack resistance
*  brain damage: 90%
    Passive: 100% vampirism resistance
burning: 25%
    Passive: 75% addiction resistance
*  cold: -25%
    Passive: 75% generic disease resistance
*  disease: 75%
    Passive: 25% burning resistance
*  heart attack: 100%
    Passive: 90% brain damage resistance
*  stage I zombie rot: 100%
    Passive: 100% bends resistance
*  stunned: 50%
    Passive: 100% blood nitrogen resistance
*  suffocation: 100%
    Passive: 100% toxic exposure resistance
*  toxic Exposure 100%
    Passive: 75% bleeding resistance
*  vampirism: 100%
    Passive: Blood is bile
''Incompatible with: [[bleeder]], [[Hideous Freak|hideous freak]], [[hyperimmune]], [[Silicone Skin|silicone skin]], [[vampire]], [[brainslug]], and [[Chud (Mutation)|chud]]''
    Passive: Revival after death unless gibbed/fatalited/butchered
    Passive: Double FCEF/AbomNation citizenship
    Passive: [[Necropolis]] junkers, freaks, aboms, and zombies will not attack unprovoked; FCEF troops attack on sight
    Passive: Upon reclone, revive either in gangland mall, subway zombie lab or in necropolis gate
    Passive: Cannot brag; can still see the brags yourself
    Passive: No aging
    {{Cmd|howl}} ability: Call zombies for help
    {{Cmd|feed on <something>}} ability: Eat brains to restore hunger, health and get buffs
    {{Cmd|puke on <something>}} ability: Puke horrible green bile all over your enemy.


== Mechanics ==
== Mechanics ==


== Advantages ==
== Advantages ==
* '''Soaks'''. Zombie provides big soaks that are very useful throughout the whole game.
* '''No aging'''. Zombies stop aging, and will remain age they turned through time, rejuvex and reclones, unless they demute or reroll.
* '''No aging'''. Zombies stop aging, and will remain age they turned through time, rejuvex and reclones, unless they demute or reroll.
* honestly there's a lot more stuff to this too
* honestly there's a lot more stuff to this too

Revision as of 16:32, 17 February 2025

Mmmmhrhmmhmmmbraaaanes...

Become a shambling, slow, undead brain-sucker. Zombies love you as one of their own.

Location

The mutation spot can be found in the Bradbury basement's lowest levels, beware the four-armed zombie!

To evolve the mutation you have to drink from the pool of bile.

Effects

This mutation grants:

   Passive: -6 brains
   Passive: +2 endurance
   Passive: -2 brawn
   Passive: -3 dodge
   Passive: -10 sneak
   Passive: Can only heal and gain nutrition from eating brains/heads
   Passive: Buffs when full (+7 brawn, +2 reflexes when very full)
   Passive: No reflexes debuff when full
   Passive: zombie claws replace fists
   Passive: 3 - 6 beat resistance
   Passive: 5 - 10 bullet resistance
   Passive: 2 - 5 electric resistance
   Passive: 50 - 100 healing resistance
   Passive: 100 - 100 suffocation resistance
   Passive: 50% stun resistance
   Passive: 100% heart attack resistance
   Passive: 100% vampirism resistance
   Passive: 75% addiction resistance
   Passive: 75% generic disease resistance
   Passive: 25% burning resistance
   Passive: 90% brain damage resistance
   Passive: 100% bends resistance
   Passive: 100% blood nitrogen resistance
   Passive: 100% toxic exposure resistance
   Passive: 75% bleeding resistance
   Passive: Blood is bile
   Passive: Revival after death unless gibbed/fatalited/butchered
   Passive: Double FCEF/AbomNation citizenship
   Passive: Necropolis junkers, freaks, aboms, and zombies will not attack unprovoked; FCEF troops attack on sight
   Passive: Upon reclone, revive either in gangland mall, subway zombie lab or in necropolis gate
   Passive: Cannot brag; can still see the brags yourself
   Passive: No aging
   howl ability: Call zombies for help
   feed on <something> ability: Eat brains to restore hunger, health and get buffs
   puke on <something> ability: Puke horrible green bile all over your enemy.

Mechanics

Advantages

  • Soaks. Zombie provides big soaks that are very useful throughout the whole game.
  • No aging. Zombies stop aging, and will remain age they turned through time, rejuvex and reclones, unless they demute or reroll.
  • honestly there's a lot more stuff to this too

Disadvantages

Appearance

Mutations
Racial Mutations AbominationChudHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing SmokeEmpath
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererStenchTwitchy NervesSuperclotXray VisionCat Ears
Ripperlikes CarcinocudgelHorrorspikeRipperTendrils
Joke Mutations Third Nipple
Defunct Mutations Jammer