Zombie (mutation): Difference between revisions
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== Mechanics == | == Mechanics == | ||
Zombie mutation drastically change how one plays the game. Zombies cannot heal in conventional way (trauma kits, nanites, mediguns, herbal healing, [[Solar Sponge]] regen, etc.). The only way they can heal is by eating heads, whether via their special {{Cmd|feed}} command (which also provides destress, but takes longer) or billygoat's {{Cmd|munch}} (faster, but no destress). They can also eat canned brains food for this. | |||
Upon reaching max satiation, zombies begin to heal as well as gain buffs scaling to how full they are. This scales up to +7 brawn (or +5 if you take in account -2 zombie built-in brawn) and +2 reflexes. | |||
== Advantages == | == Advantages == | ||
* '''Soaks'''. Zombie provides | * '''Soaks'''. Zombie provides various soaks that are very useful throughout the whole game, but especially early-game. | ||
* '''Big buffs'''. +2 endurance is awesome, and +7 brawn and +2 reflexes at max nutrition provide extreme damage boosts to most builds. | |||
* '''Revival.''' Zombie mutants will revive after a few minutes of being killed, unless gibbed (explosions), butchered (cops/PvP) or fatalitied (bad luck). This makes it a very newbie-friendly mutation as usual penalties for dying is replaced with a revival sickness (that can be countered by [[Iron Liver]]). This also makes it very easy to keep any implants and radiation mutations. | |||
* '''Various resistances'''. Of note there are 50% stun resistance (which makes feints and stuns way less effective on you, which may be combined with [[Hooligan]]), bends/blood nitrogen (you can chill on the bottom of the ocean), addiction/heart attack resistance which allow drug abuse. | |||
* '''Zombie minions'''. By using {{Cmd|howl}} in zombie-infested areas (mall, bradbury basement, necro probably) you can get a bunch of zombies that can like, walk around with you and do stuff. They're very weak, and mostly should be used as chaff. | |||
* '''Zombie claws'''. They're relatively shitty but usually much better than using your bare fists. They also spread zombie rot on hit unless target is [[Hyperimmune|immune]]. | |||
* '''No aging'''. Zombies stop aging, and will remain age they turned through time, rejuvex and reclones, unless they demute or reroll. | * '''No aging'''. Zombies stop aging, and will remain age they turned through time, rejuvex and reclones, unless they demute or reroll. | ||
* honestly there's a lot more stuff to this too | * honestly there's a lot more stuff to this too | ||
== Disadvantages == | == Disadvantages == | ||
* | * '''-6 Brains'''. You will have trouble with almost any brainy task - having your gear in good order will be a tiresome order, and you cannot really defib without big [[medic]] investments; you're likely to have problems even with {{Cmd|diagnose}}. Not as problematic in combat, as you have 50% resistance to stuns. | ||
* '''-2 Brawn'''. Negligible malus as it is counteracted by eating a couple heads. | |||
* '''-3 Dodge'''. An irksome malus, most zombie builds already have poor dodge. Thankfully most zombie builds also tend to be so fucking tanky this doesn't matter. | |||
* '''-10 Sneak.''' The sound of your clapping cheeks is so loud you cannot sneak at all, an actually big disadvantage due to recent sneak changes. Just fight your way through. | |||
* '''Cannot heal conventionally'''. You cannot use nanites, you cannot use trauma kits, you cannot hire a pocket medic with a medigun. You have to rely on your supply of heads, and while there is usually lots of them, they sometimes suddenly become in short supply. | |||
== Appearance == | == Appearance == | ||
{{MutationsListbox}} | {{MutationsListbox}} | ||
[[Category:Mutation]] | [[Category:Mutation]] |
Revision as of 17:15, 17 February 2025
Mmmmhrhmmhmmmbraaaanes...
Become a shambling, slow, undead brain-sucker. Zombies love you as one of their own.
Location
The mutation spot can be found in the Bradbury basement's lowest levels, beware the four-armed zombie!
To evolve the mutation you have to drink from the pool of bile.
Effects
This mutation grants:
Passive: -6 brains Passive: +2 endurance Passive: -2 brawn Passive: -3 dodge Passive: -10 sneak Passive: Can only heal and gain nutrition from eating brains/heads Passive: Buffs when full (+7 brawn, +2 reflexes when very full) Passive: No reflexes debuff when full Passive: zombie claws replace fists Passive: 3 - 6 beat resistance Passive: 5 - 10 bullet resistance Passive: 2 - 5 electric resistance Passive: 50 - 100 healing resistance Passive: 100 - 100 suffocation resistance Passive: 50% stun resistance Passive: 100% heart attack resistance Passive: 100% vampirism resistance Passive: 75% addiction resistance Passive: 75% generic disease resistance Passive: 25% burning resistance Passive: 90% brain damage resistance Passive: 100% bends resistance Passive: 100% blood nitrogen resistance Passive: 100% toxic exposure resistance Passive: 75% bleeding resistance Passive: Blood is bile Passive: Revival after death unless gibbed/fatalited/butchered Passive: Double FCEF/AbomNation citizenship Passive: Necropolis junkers, freaks, aboms, and zombies will not attack unprovoked; FCEF troops attack on sight Passive: Upon reclone, revive either in gangland mall, subway zombie lab or in necropolis gate Passive: Cannot brag; can still see the brags yourself Passive: No aging howl ability: Call zombies for help feed on <something> ability: Eat brains to restore hunger, health and get buffs puke on <something> ability: Puke horrible green bile all over your enemy.
Mechanics
Zombie mutation drastically change how one plays the game. Zombies cannot heal in conventional way (trauma kits, nanites, mediguns, herbal healing, Solar Sponge regen, etc.). The only way they can heal is by eating heads, whether via their special feed command (which also provides destress, but takes longer) or billygoat's munch (faster, but no destress). They can also eat canned brains food for this.
Upon reaching max satiation, zombies begin to heal as well as gain buffs scaling to how full they are. This scales up to +7 brawn (or +5 if you take in account -2 zombie built-in brawn) and +2 reflexes.
Advantages
- Soaks. Zombie provides various soaks that are very useful throughout the whole game, but especially early-game.
- Big buffs. +2 endurance is awesome, and +7 brawn and +2 reflexes at max nutrition provide extreme damage boosts to most builds.
- Revival. Zombie mutants will revive after a few minutes of being killed, unless gibbed (explosions), butchered (cops/PvP) or fatalitied (bad luck). This makes it a very newbie-friendly mutation as usual penalties for dying is replaced with a revival sickness (that can be countered by Iron Liver). This also makes it very easy to keep any implants and radiation mutations.
- Various resistances. Of note there are 50% stun resistance (which makes feints and stuns way less effective on you, which may be combined with Hooligan), bends/blood nitrogen (you can chill on the bottom of the ocean), addiction/heart attack resistance which allow drug abuse.
- Zombie minions. By using howl in zombie-infested areas (mall, bradbury basement, necro probably) you can get a bunch of zombies that can like, walk around with you and do stuff. They're very weak, and mostly should be used as chaff.
- Zombie claws. They're relatively shitty but usually much better than using your bare fists. They also spread zombie rot on hit unless target is immune.
- No aging. Zombies stop aging, and will remain age they turned through time, rejuvex and reclones, unless they demute or reroll.
- honestly there's a lot more stuff to this too
Disadvantages
- -6 Brains. You will have trouble with almost any brainy task - having your gear in good order will be a tiresome order, and you cannot really defib without big medic investments; you're likely to have problems even with diagnose. Not as problematic in combat, as you have 50% resistance to stuns.
- -2 Brawn. Negligible malus as it is counteracted by eating a couple heads.
- -3 Dodge. An irksome malus, most zombie builds already have poor dodge. Thankfully most zombie builds also tend to be so fucking tanky this doesn't matter.
- -10 Sneak. The sound of your clapping cheeks is so loud you cannot sneak at all, an actually big disadvantage due to recent sneak changes. Just fight your way through.
- Cannot heal conventionally. You cannot use nanites, you cannot use trauma kits, you cannot hire a pocket medic with a medigun. You have to rely on your supply of heads, and while there is usually lots of them, they sometimes suddenly become in short supply.
Appearance
Mutations | |
---|---|
Racial Mutations | Abomination • Chud • Hideous Freak • Vampire • Zombie |
Focus Mutations | Carrie • Chiller • Fuck Machine • Salamander • Screech • Writhing Smoke • Empath |
Movement Mutations | Leapfrog • Phaser • Clairvoyance |
Flight • Blink • Medium | |
Soak Mutations | High Density • Firewalker • Rubberskin • Snakeskin • Yeti Skin |
Lithodermis • Solar Sponge • Silicone Skin • Eelskin • Yeti Fur | |
Miscellaneous Mutations | Billygoat • Bleeder • Bloodhound • Brainslug • Brute Strength • Camelfat • Enigma • Fibrocartilage • Hooligan • Hyperimmune • Iron Liver • Junkrat • Mule • Nimble Fingers • Plant Whisperer • Stench • Twitchy Nerves • Superclot • Xray Vision • Cat Ears |
Ripperlikes | Carcinocudgel • Horrorspike • Ripper • Tendrils |
Joke Mutations | Third Nipple |
Defunct Mutations | Jammer |