Zombie (mutation): Difference between revisions
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== Effects == | == Effects == | ||
This mutation grants: | |||
Passive: -6 [[brains]] | |||
Passive: +2 [[endurance]] | |||
Passive: -2 [[brawn]] | |||
Passive: -3 [[dodge]] | |||
Passive: -10 [[sneak]] | |||
Passive: Can only heal and gain nutrition from eating brains/heads | |||
Passive: Buffs when full (+7 brawn, +2 reflexes when very full) | |||
Passive: No reflexes debuff when full | |||
Passive: zombie claws replace fists | |||
Passive: 3 - 6 beat resistance | |||
Passive: 5 - 10 bullet resistance | |||
Passive: 2 - 5 electric resistance | |||
Passive: 50 - 100 healing resistance | |||
Passive: 100 - 100 suffocation resistance | |||
Passive: 50% stun resistance | |||
Passive: 100% heart attack resistance | |||
Passive: 100% vampirism resistance | |||
Passive: 75% addiction resistance | |||
Passive: 75% generic disease resistance | |||
Passive: 25% burning resistance | |||
Passive: 90% brain damage resistance | |||
Passive: 100% bends resistance | |||
Passive: 100% blood nitrogen resistance | |||
Passive: 100% toxic exposure resistance | |||
Passive: 75% bleeding resistance | |||
Passive: Blood is bile | |||
Passive: Revival after death unless gibbed/fatalited/butchered | |||
Passive: Double FCEF/AbomNation citizenship | |||
Passive: [[Necropolis]] junkers, freaks, aboms, and zombies will not attack unprovoked; FCEF troops attack on sight | |||
Passive: Upon reclone, revive either in gangland mall, subway zombie lab or in necropolis gate | |||
Passive: Cannot brag; can still see the brags yourself | |||
Passive: No aging | |||
{{Cmd|howl}} ability: Call zombies for help | |||
{{Cmd|feed on <something>}} ability: Eat brains to restore hunger, health and get buffs | |||
{{Cmd|puke on <something>}} ability: Puke horrible green bile all over your enemy. | |||
== Mechanics == | == Mechanics == | ||
== Advantages == | == Advantages == | ||
* '''Soaks'''. Zombie provides big soaks that are very useful throughout the whole game. | |||
* '''No aging'''. Zombies stop aging, and will remain age they turned through time, rejuvex and reclones, unless they demute or reroll. | * '''No aging'''. Zombies stop aging, and will remain age they turned through time, rejuvex and reclones, unless they demute or reroll. | ||
* honestly there's a lot more stuff to this too | * honestly there's a lot more stuff to this too |
Revision as of 16:32, 17 February 2025
Mmmmhrhmmhmmmbraaaanes...
Become a shambling, slow, undead brain-sucker. Zombies love you as one of their own.
Location
The mutation spot can be found in the Bradbury basement's lowest levels, beware the four-armed zombie!
To evolve the mutation you have to drink from the pool of bile.
Effects
This mutation grants:
Passive: -6 brains Passive: +2 endurance Passive: -2 brawn Passive: -3 dodge Passive: -10 sneak Passive: Can only heal and gain nutrition from eating brains/heads Passive: Buffs when full (+7 brawn, +2 reflexes when very full) Passive: No reflexes debuff when full Passive: zombie claws replace fists Passive: 3 - 6 beat resistance Passive: 5 - 10 bullet resistance Passive: 2 - 5 electric resistance Passive: 50 - 100 healing resistance Passive: 100 - 100 suffocation resistance Passive: 50% stun resistance Passive: 100% heart attack resistance Passive: 100% vampirism resistance Passive: 75% addiction resistance Passive: 75% generic disease resistance Passive: 25% burning resistance Passive: 90% brain damage resistance Passive: 100% bends resistance Passive: 100% blood nitrogen resistance Passive: 100% toxic exposure resistance Passive: 75% bleeding resistance Passive: Blood is bile Passive: Revival after death unless gibbed/fatalited/butchered Passive: Double FCEF/AbomNation citizenship Passive: Necropolis junkers, freaks, aboms, and zombies will not attack unprovoked; FCEF troops attack on sight Passive: Upon reclone, revive either in gangland mall, subway zombie lab or in necropolis gate Passive: Cannot brag; can still see the brags yourself Passive: No aging howl ability: Call zombies for help feed on <something> ability: Eat brains to restore hunger, health and get buffs puke on <something> ability: Puke horrible green bile all over your enemy.
Mechanics
Advantages
- Soaks. Zombie provides big soaks that are very useful throughout the whole game.
- No aging. Zombies stop aging, and will remain age they turned through time, rejuvex and reclones, unless they demute or reroll.
- honestly there's a lot more stuff to this too
Disadvantages
Appearance
Mutations | |
---|---|
Racial Mutations | Abomination • Chud • Hideous Freak • Vampire • Zombie |
Focus Mutations | Carrie • Chiller • Fuck Machine • Salamander • Screech • Writhing Smoke • Empath |
Movement Mutations | Leapfrog • Phaser • Clairvoyance |
Flight • Blink • Medium | |
Soak Mutations | High Density • Firewalker • Rubberskin • Snakeskin • Yeti Skin |
Lithodermis • Solar Sponge • Silicone Skin • Eelskin • Yeti Fur | |
Miscellaneous Mutations | Billygoat • Bleeder • Bloodhound • Brainslug • Brute Strength • Camelfat • Enigma • Fibrocartilage • Hooligan • Hyperimmune • Iron Liver • Junkrat • Mule • Nimble Fingers • Plant Whisperer • Stench • Twitchy Nerves • Superclot • Xray Vision • Cat Ears |
Ripperlikes | Carcinocudgel • Horrorspike • Ripper • Tendrils |
Joke Mutations | Third Nipple |
Defunct Mutations | Jammer |