Salamander: Difference between revisions
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Salamander is a focus mutation that offers massive burst heals to players that use it correctly. | |||
Salamander is a focus mutation | |||
== Location == | == Location == | ||
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+1 to [[Focus]] | +1 to [[Focus]] | ||
-1 to [[Craft]] | -1 to [[Craft]] | ||
{{Cmd|mend}} command: Use focus to trade stress for healing and mending broken bones | {{Cmd|mend}} command: Use focus to trade nutrition and stress for healing and mending broken bones | ||
== Advantages == | == Advantages == | ||
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* '''Available'''. Salamander is very easy to reach even for very new characters, and provide solid bonuses to mobility and healing. | * '''Available'''. Salamander is very easy to reach even for very new characters, and provide solid bonuses to mobility and healing. | ||
* '''+4 Swim, +4 Climb'''. This practically ensures for any build that they will not have any problems climbing or swimming, and provides a huge boost in early-game. | * '''+4 Swim, +4 Climb'''. This practically ensures for any build that they will not have any problems climbing or swimming, and provides a huge boost in early-game. | ||
* '''The''' {{Cmd|mend}} '''ability'''. Queued ability that takes a couple seconds, | * '''The''' {{Cmd|mend}} '''ability'''. Queued ability that takes a couple seconds, requires at minimum about 17 focus to heal 2-3 HP and mend bones, but reaches consistent 6 HP hits closer near 30 focus. Costs stress and hunger, and has a 25 second cooldown. Also has a special interaction with being overstuffed. | ||
* '''+1 Focus'''. This is a minor bonus to ability itself and to focus users. | * '''+1 Focus'''. This is a minor bonus to ability itself and to focus users. | ||
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== Mend == | == Mend == | ||
When used, the user gains a large amount of [[stress]] and makes a [[focus]] roll. If successful, any broken limbs the user has will be mended, along with the possibility of being healing up to six health based on how high their focus stat is. You will fail if you have max health and no broken bones to mend, resulting in a lot of [[stress]]. Mend is incredibly useful for [[ | When used, the user gains a large amount of [[stress]] and makes a [[focus]] roll. If successful, any broken limbs the user has will be mended, along with the possibility of being healing up to six health based on how high their focus stat is. This will also cost some amount of hunger. | ||
However, if the user succeeds the roll while being overstuffed (taking a reflexes penalty from having eaten too much food), all of their excess nutrition will ''also'' be converted directly into health. If one's stomach is aching with the strain of one's gluttony, not only will mending fix that, but one will also be healed for at least 20 HP in one go. | |||
You will fail if you have max health and no broken bones to mend, resulting in a lot of [[stress]]. Mend is incredibly useful for [[Billygoat]] mutants, because munching a head in order to get overstuffed and then mending afterwards is a very fast way to heal a lot of health if nanites are no longer an option. (Freaks can also benefit from the inverted stress here.) | |||
'''Message Upon Use:''' | '''Message Upon Use:''' |
Revision as of 19:29, 30 March 2025
Salamander is a focus mutation that offers massive burst heals to players that use it correctly.
Location
Salamander is located in the Toxic Cave on the Shoreline. Due to its close proximity to Freedom City, the entrance is guarded by Gator Boy, an alligator-skinned boy slightly stronger than the average crackhead found in the crack mansion.
Effects
This mutation grants:
+4 to Swim +4 to Climb +1 to Focus -1 to Craft mend command: Use focus to trade nutrition and stress for healing and mending broken bones
Advantages
- Available. Salamander is very easy to reach even for very new characters, and provide solid bonuses to mobility and healing.
- +4 Swim, +4 Climb. This practically ensures for any build that they will not have any problems climbing or swimming, and provides a huge boost in early-game.
- The mend ability. Queued ability that takes a couple seconds, requires at minimum about 17 focus to heal 2-3 HP and mend bones, but reaches consistent 6 HP hits closer near 30 focus. Costs stress and hunger, and has a 25 second cooldown. Also has a special interaction with being overstuffed.
- +1 Focus. This is a minor bonus to ability itself and to focus users.
Disadvantages
- -1 Craft. Even for builds that dump brains, this is a negligible minus, usually countered by Nimble Fingers.
- Not useful for certain builds. If you're brainy, you might have little use for healing ability, and if you're Spears or Fists then Swim/Climb bonuses are of no use. But still ability to mend is welcome in any build as you don't need to wait for trauma kits to proc.
Mend
When used, the user gains a large amount of stress and makes a focus roll. If successful, any broken limbs the user has will be mended, along with the possibility of being healing up to six health based on how high their focus stat is. This will also cost some amount of hunger.
However, if the user succeeds the roll while being overstuffed (taking a reflexes penalty from having eaten too much food), all of their excess nutrition will also be converted directly into health. If one's stomach is aching with the strain of one's gluttony, not only will mending fix that, but one will also be healed for at least 20 HP in one go.
You will fail if you have max health and no broken bones to mend, resulting in a lot of stress. Mend is incredibly useful for Billygoat mutants, because munching a head in order to get overstuffed and then mending afterwards is a very fast way to heal a lot of health if nanites are no longer an option. (Freaks can also benefit from the inverted stress here.)
Message Upon Use:
You empty your mind, letting your focus flow into your limbs... <Name> bows his/her/its head and breathes deeply, extending his/her/its limbs.
Message Upon Success:
You feel your wounds pulling together. Kinda itches.
Message Upon Failure:
You couldn't focus due to stress
Message if uninjured (note: you still gain stress):
There's nothing wrong with you that your mending powers could heal.
Appearance
After mutation you will be given an additional line to your description:
He/She/It has webbed fingers.
Mutations | |
---|---|
Racial Mutations | Abomination • Chud • Hideous Freak • Vampire • Zombie |
Focus Mutations | Carrie • Chiller • Fuck Machine • Salamander • Screech • Writhing Smoke • Empath |
Movement Mutations | Leapfrog • Phaser • Clairvoyance |
Flight • Blink • Medium | |
Soak Mutations | High Density • Firewalker • Rubberskin • Snakeskin • Yeti Skin |
Lithodermis • Solar Sponge • Silicone Skin • Eelskin • Yeti Fur | |
Miscellaneous Mutations | Billygoat • Bleeder • Bloodhound • Brainslug • Brute Strength • Camelfat • Enigma • Fibrocartilage • Hooligan • Hyperimmune • Iron Liver • Junkrat • Mule • Nimble Fingers • Plant Whisperer • Stench • Twitchy Nerves • Superclot • Xray Vision • Cat Ears |
Ripperlikes | Carcinocudgel • Horrorspike • Ripper • Tendrils |
Joke Mutations | Third Nipple |
Defunct Mutations | Jammer |