Inventory Management

From SamsaraMOO Wiki
Jump to navigation Jump to search

SamsaraMOO's inventory system can feel a little clumsy sometimes, but with a little practice, it's very manageable.

Basic Inventory Use

i will open your inventory. This will display your vast and impressive inventory of items, which should look something like this:

 Weapons:
     a 9mm Beretta (wielded) [1.7kg]
     a razor blade [10g]
 Ammo:
     two 9mm clips [320g]
 Clothing:
     a dolphin fursuit (worn) [2.5kg]
 Medical:
     a nanite healer [100g]
 Consumables:
     a plastic bottle [1.2kg]
 Artifacts:
     a Homer Simpson bobblehead doll [500g]
 Misc:
     a hackysack [100g]
     a wristpad [10g]
 [ Total Load: 6.4kg (max 48.0kg) ]

This will vary depending on your @prefs; you can customize the display of your inventory. This inventory readout has @prefs singlecolumn is 1 enabled. If you have this set to 0 instead, your inventory will show in two columns. You can also toggle whether the weight of the item is shown next to the name with @prefs weights is 1 or 0.

Either way, this listing of your inventory only shows stuff on your immediate person. Stuff you're carrying in bags is not shown, you must l bag if you want to see inside a bag. At the bottom of the listing is the total encumbrance of your character - in this case, the character is carrying 7.7kg out of a possible 48.0kg. If you carry more than your max capacity, you can't move. If you carry more than half your max capacity, your movement will be slowed, you'll have difficulty swimming, and you'll tire out your muscles. Try to avoid carrying more than you need to. Weight capacity scales with Brawn, and is also buffed by Mule.

There are also various categories listed. Most of them are self-explanatory, but "Artifacts", refers to a huge variety of drops you can get from scavenging, butchering mobs, and picking up random stuff. The vast majority of Artifacts are useless or cheap garbage, but some of them are useful or even valuable. Many are used in crafting. You will also sometimes see "Chemicals", which are much the same as Artifacts but less frequently worthless.

Note also that some items have additional notes by their names. The 9mm Beretta here is "wielded", which means it's held in the hand. The snazzy fursuit is "worn", which of course means that the character is wearing it. Worn clothing is reduced in weight by 50%; if this fursuit is held in the hand, it weighs 5.0kg.

Plurals

What if you had three dolphin fursuits, and only wanted to wear the 2nd one with your honorary jizz stains on it?

wear 2.fursuit. This works the same way for holding a specific item out of several identical ones, and so on. Note that wearing multiples of the same thing is bugged; only one will show as worn, but they still work as you'd expect.

If you want to get many things, get all <x> may prove useful. This will get all of the items that match the text you add, so do pay attention. If you get all h, you'll pick up a ton of useless heads as well as that 12mm Hammerhead.

You can also specifically interact with specified amount of stuff, like get 6 clip from ammunition crate.

Playing It Smart

It is unwise to carry more than you need to. The noob that carries half their worldly positions on their back is a tired but true stereotype; don't be that guy. Aside from debuffing you with weight, this will also cause you a lot more grief when you inevitably die and drop it all. Essential inventory items include:

  • A weapon or two.
  • A blade with which to butcher; preferably a butcher knife or cutting knife or a sonic scalpel if you're rich.
  • Ammo if your weapon requires it.
  • Armor if you want to soak incoming attacks.
  • A means of recovering health.
  • A means of relieving stress if you're expecting stress.
  • Water, and food if you're traveling a long way.

The example above has everything on this list except for food and armor (plus an artifact).

Using Containers

If you need to carry more than the basics, it's smart to use a bag. This lets you pick up and drop off all your crap at once, and also reduces the net weight of the items held within. To put an item in a container, put item in container. To get an item from a container, shocker! get item from container.

Container Options

There are several containers available in-game with varying merits; they are listed below with their numerical stats. Unless otherwise noted, all containers listed here can be bought in Eschaton Outfitters, Freedom City, and have a base weight of 100g.

Note that the capacity listed when you appraise a container is its capacity after weight reduction is applied and also does not include the weight of the container itself; adding a 1kg item to a container with a weight reduction of -50% will only count 500g towards that container's capacity. In each entry, the amount of unmodified weight that each container can hold is listed; this is the amount of actual, in-your-inventory weight that the container is capable of squeezing into its compressed weight.

  • Trash bags reduce item weight by -30%, and can squeeze 17.1kg into a reduced 12kg.
  • Duffle bags reduce item weight by -40%, and can squeeze 25kg into a reduced 15kg.
  • Rigid-frame backpacks reduce item weight by -50% and can squeeze 40kg into a reduced 20kg.
  • Worn leather satchels reduce item weight by -60%, and can squeeze 12.5kg into a reduced 5kg.
  • Trail packs reduce item weight by -60%, and can squeeze 62.5kg into a reduced 25kg. They can only be acquired via crafting.
  • Kidney coolers reduce item weight by -70%, and can squeeze 33.3kg into a reduced 10kg. They have a base weight of 2kg.

There are also some special containers in the game:

  • Kidney coolers (also listed above) will extend the time before an item that can rot (such as meat) starts rotting. These are particularly useful to zombies.

Ammo containers

For gunners, there exists several options for storing ammunition. You can only put one ammunition type into an ammunition container, and you will reload from them, whether automatically when you run out of ammo, or manually when you reload the gun without specifying the ammo (except shotguns shells, which are wonky). You can have multiple bandoliers and pouches, but vests and webbings will only provide weight reduction if they are harnessed, and you can only harness one object.

  • Ammo pouch - reduces ammo weight by -50%, can squeeze 2kg into a reduced 1kg. Bought in Ammu-Nation, or crafted.
  • Ammunition bandolier - reduces ammo weight by -??%, can squeeze kg into a reduced ?kg. Bought in Liddy Arms, or crafted.
  • Tactical vest - reduces ammo weight by -70%, can squeeze 10kg into a reduced 3kg. Craft only.
  • Tactical webbing - reduces ammo weight by -80%, can squeeze 20kg into a reduced 4kg. Craft only.